Sunday, 5 January 2014

Dwarves!

Well the painting bug has continued, I started on these fellas probably 3-4 years ago now and never finished them which is a shame as they are nice sculpts.  I dug them out over the weekend and finished them off and based them up today.

The photos are pretty poor so I had to play around in photoshop to get them to look right.  Hopefully once I get some lighting sorted out they will improve a lot, did not help it was a darkish windy day as per usual in the Northeast!









 
 

Wednesday, 1 January 2014

A new year and a title change

Happy New Year!

I suppose I better explain the change in title and focus of the blog.  While I still enjoy my NWN2 time I have recently begun to get back into my fantasy modelling again.  So I decided I will probably include some stuff from there on this site from time to time.


Like all model painters I have quite a large unpainted lead mountian so I wont need to actually buy new figures!  Above you can see some Lord of the Rings Ringwraiths that I started back with, Ill post some pictures when I finish.

Planetouched Heads

I have always hated the planetouched heads, especially the Tieflings having to have horns all the time.  These races dont get much love which is a shame, so anyway I started digging around on a few forums and found a guide on how to update heads for different races, as the planetouched are the same size as humans I decieded to try and see if human heads would work on Tieflings and Assimar.

Well it worked though I did find out the horns for Tieflings are attached to the hair not the head, even so I managed to make it so our Plabnescape types have more options.



I only used the OC heads from NWN2 for this but it does more than double the options for the races.  The files are up on the vault for those that are interested.

Planetouched Heads

Sunday, 27 October 2013

It's been a while....

Well its been a couple of months since my last update.  Sometimes you need to take a break from games you love.  Anyway with Halloween approaching I managed to get back into the grove and produce a "spooky" graveyard. 

I am still playing around with some interiors for it but I will post it onto the nexus this week I hope.






 
 
Took me a lot longet than intended but I uploaded this onto the vault:
 

Tuesday, 30 July 2013

More Banners

Its took me a while to work through this, I am happy with what I have but I know my own lack of art skills and understanding of Gimp has held me back a little here.  You will see a lot of the banners are on plain white backgrounds simply because I found it too hard to cut them out etc.

That said I have managed to get what I wanted done!  All that remains is to redo the 2da file to work with the Cormyr PW and release the stuff to the vault with a vanilla 2da.


Nearly all of them releate to Deities worshipped in Cormyr of course plus a few others to help bring some options for other races too.

Sunday, 14 July 2013

Learning New Tricks

While I have spent a lot of time with NWN2 as a player and builder I have never really explored the modding side of the game, something I regret as I have always felt my skills were not up to the task.

Lately though I have been working on Cormyr and have began to understand more to this side of things enough to finally try my hand at it!  I found a very helpful guide by Jaesun999 on the vault to help me on my way:

Custom Banners


After a couple of tries and a little bit of getting used to GIMP I have managed to start to do some custom stuff.  Alas I lack the talent to do really good ones I am happy with doing the simple versions with a single colour background.  I hope to add as many FR deities and groups as I can find symbols for:

 
 
 
Above is the three I have done so far.  the Zhents, cormyr and of course Eilistraee!

Saturday, 29 June 2013

Deep Cavern

Having sent the underdark module over to Sin for him to polish up for the Cormyr server I decieded to take a little break from building, that lasted around 3 days before I got the itch to do something a little different.

I wanted to expand a little on the trick Sin showed me for making large underground areas, while I have used some in the underdark I wanted to try something different so I opted for a large cave with a pool in it that ended up being made into a mine or way stop of some sort.

Below is a picture from the toolset showing the walkable areas above the ground.  The easiest way I have found is to map out the walkable areas at ground zero then use the walkmesh cutter to take out the bits you don't want before lifting them all up above the ceiling.  This area was lifted to a height of 35 above the ground but you could go higher or lower if you wished.



Once you have got your basics sorted its pretty easy to get the rest of the area made, in the end I was pleased with the results:

 

 
 
 
I have uploaded an example of this area to dropbox, while it uses some haks (those from the FRC server) the docks etc are standard placeable so people should be able to see how this area has been made without getting the haks,